Posted by Mike Rodrigues de Melo.
Wednesday, 7 May 2014
Thursday, 1 May 2014
Wednesday, 30 April 2014
Trailer Update
Jumping obstacles animation to be replaced.
References: https://www.youtube.com/watch?v=NOuvRUUISsI
https://www.youtube.com/watch?v=XAdrq5Z5xWI
Posted by Mike Rodrigues de Melo.
Camera research - Scott
Below is a brief overview of the different ways that our trailer could have been shot using the cameras in Maya. I looked into a few different angles and movements for the plan that Taz wrote out so we could see if anything could have been done in a better or different way.
Early Trailer Example
The layout of the trailer has also changed to fit the 1 minute specification.
Thursday, 24 April 2014
Wednesday, 9 April 2014
Friday, 28 March 2014
Presentation set up
A copy of the presentation is on drop box, in the Trailer Presentation folder. So you can put what work you've done on it. We'll put it all together first week back.
Thursday, 27 March 2014
Wednesday, 26 March 2014
Wednesday, 19 March 2014
Wednesday, 12 March 2014
Friday, 7 March 2014
Thursday, 6 March 2014
Thursday, 27 February 2014
Sunset Overdrive Trailer Research
Ideas gathered from trailer

- Subtle placement of team/studio name within trailer.
- Build-up to character reveal.
- Fast paced music, fast paced trailer.
Trailer Breakdown
Storyboard - Map, Fly through, Quotes, Ratings,
Logo - Game Name, Developer, UDK, Uni Logo.
Features - Running, Jumping, Buildings Collapsing, Dodging Enemy, Weather Changes, Unlockable Character, Stamina Bar Sprinting,
Gameplay - Time Trial, Death Traps, Ending
Logo - Game Name, Developer, UDK, Uni Logo.
Features - Running, Jumping, Buildings Collapsing, Dodging Enemy, Weather Changes, Unlockable Character, Stamina Bar Sprinting,
Gameplay - Time Trial, Death Traps, Ending
Music students sound plans
Parkour Video Game
(BLOG : parkourcityescape.blogspot.co.uk)
Audio Recording we will need :-
Character sound :-
Footsteps / Jump sml’med’hig’ / Falling / Running /
Heartbeat / sprint / Slide / Dodge / Harsh Fall (ahhhhhhhh)
Brother Character At end of map. (SPEECH FOR BOTH BOY AND
GIRL)
Stamina Bar Sound Activation (Bing)
Fail Noise Time 0:00
City Sound :-
Effects / Ambiance / Wind / trees swaying / Rain / Birds /
wild dogs / Building Falling (Rubble Noise) (Drop back of bricks on floor)
Surfaces :-
Sound / Concrete / Ladder / Dirt / Grass
Time Zone switch :-
Between current and future time / Weather change / Music
filter / Music for when time changes
(Sound grain)
medal Noise (bud-ding!)
Song for trailer :-
Orchestral emphases / with Digital influence (dubsteppy)
Tentacle :-
(monster tentacle is the fear of the game) – Music required
for when the tentacle breaks out for the girl to escape (orchestral DUN)
UDK – Unreal Development (us music tech’s will learn this
software briefly to give us an insight to the game developers work flow.)
Friday, 21 February 2014
Coloured Logo Designs
Using the favoured designs, I tried out a specific colours for each of the logo designs and hopeful will get feedback from the group of what they'd like the final logo design to be and add slight changes if needed.
Thursday, 20 February 2014
Wednesday, 12 February 2014
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