Parkour Video Game
(BLOG : parkourcityescape.blogspot.co.uk)
Audio Recording we will need :-
Character sound :-
Footsteps / Jump sml’med’hig’ / Falling / Running /
Heartbeat / sprint / Slide / Dodge / Harsh Fall (ahhhhhhhh)
Brother Character At end of map. (SPEECH FOR BOTH BOY AND
GIRL)
Stamina Bar Sound Activation (Bing)
Fail Noise Time 0:00
City Sound :-
Effects / Ambiance / Wind / trees swaying / Rain / Birds /
wild dogs / Building Falling (Rubble Noise) (Drop back of bricks on floor)
Surfaces :-
Sound / Concrete / Ladder / Dirt / Grass
Time Zone switch :-
Between current and future time / Weather change / Music
filter / Music for when time changes
(Sound grain)
medal Noise (bud-ding!)
Song for trailer :-
Orchestral emphases / with Digital influence (dubsteppy)
Tentacle :-
(monster tentacle is the fear of the game) – Music required
for when the tentacle breaks out for the girl to escape (orchestral DUN)
UDK – Unreal Development (us music tech’s will learn this
software briefly to give us an insight to the game developers work flow.)